Sprite Slicer Editor
A downloadable Editor Tool
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Sprite Slicer is an Editor tool developed for Unity. It automatically slices one or more sprites at a time to a specific width and height.
🚀 Features
- Drag-and-drop multiple sprites
- Predefined and custom slice sizes
- Pivot adjustment
- Pixels Per Unit (PPU) support
- Sprite naming schemes
- Filter mode selection
- One-click slicing and clearing
⚙️ Usage
- From the top Unity menu, select
Tools > SpriteSlicer
. - Drag and drop your sprites into the list in the opened window.
- In the "Slice Settings" section, choose the slice dimensions.
- In the "Sprite Settings" section, adjust PPU, pivot, filter mode, etc.
- Click the "Slice" button to begin slicing.
⚖️ Settings
Slice Settings
- Slice Width / Height: Defines the width and height of each slice (e.g., 32x32).
- Enable Predefined Sizes: Lets you choose from common sizes (8, 16, 32, ...). Disable it to enter custom values.
Sprite Settings
- Pivot: Sets the pivot point for each sliced sprite (0,0 = bottom-left; 0.5,0.5 = center).
- Pixels Per Unit (PPU): Determines how much space a sprite takes in the scene. 100 PPU = 1 Unity unit.
- Filter Mode: Controls how the sprite appears when scaled.
- Naming Scheme:
PrefixNumber
:sprite_1
,sprite_2
, ...PrefixParenthesesNumber
:sprite_(1)
, ...PrefixNumberWithLeadingZeros
:sprite_001
,sprite_002
, ...
- Sprite Prefix: A prefix added to the name of each sliced sprite (e.g.,
sprite_
) - Leading Zeros: Number of digits used in zero-padding (e.g., 3 =
sprite_001
) - Add '(Sliced)' to Parent Sprite Name: Appends
(Sliced)
to the original texture's name.
Download
Download NowName your own price
Click download now to get access to the following files:
Sprite-Slicer-Editor.zip 135 kB
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